A model can easily adjust the Opaque node in Arnold.
We add the basic Arnold shader aiStandarSurface to the model to be rendered, and we can choose to adjust the colour in the basic shader.The key step is to connect the aiWriteframe shader we made earlier to the Opacity node of the basic shader.! Arnold for Maya Tutorial How to Render Wireframe aiWriteframe link transparent nodeNext, we need to remove the Opaque node from the basic attributes of the model. We use this node as transparency in formation, to link the rendered material transparency node. About the LineColor the LineWidth, shown as below,! Arnold for Maya Tutorial How to Render Wireframe Settings of aiWriteframe The setting of this material is used as backup content for later use. After testing, this node is connected to SurfaceMaterial for transparency and masking, but it has no effect, so, the node should be able to accept RGB in formation.
Arnold rendererFirst, you need to modify the settings in the Arnold renderer, and then open the Hypershade to select the shader aiWireframe, the shader that implements the wireframe.! Arnold for Maya Tutorial How to Render Wireframe aiWireframeLet's look at the properties of the aiWireframe shader, the detailed values:Edge Type is divided into Polygons, Triangles, Patches Fill Color: This is the colour of the entity of the model itself. In this article, Fox Renderfarm, your best cloud rendering service provider, will show you how to use Arnold for Maya to render the mesh, show the model in wireframe or show the individual wireframe alone.
When making some work, we need to render some special effects, such as only showing the wireframe of the model.
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